![]() He said the team created “new assets, new character models, new environments.” Clearly, it’s an ambitious project that will be a worthy title in the Dead Space franchise. Roman Campos-Oriola is the creative director, and he described some of the work behind the game. Additionally, Eric Baptizat, the game director for Assassin’s Creed: Valhalla, is leading the project. They used the Frostbite engine from EA to create it. Instead, the studio behind it created the whole title again, all from the ground up. However, Dead Space for PS5 isn’t just a simple remake. Not just visually, right? In the way we handle sound, ambience, effects, having systems that will try to spook you.” Just the amount of realism and, again, atmosphere. “When I’m playing it at night, I can’t play it with headphones. If someone who worked on it is saying things like this, can you imagine how scared the players will be? Additionally, David Robillard revealed that he doesn’t even use headphones when playing, as the game is frightening. That’s one frightening game! Anyone who has played the original knows how terrifying it is, so we can only imagine how scary this remake will be. According to him, it’s so scary that he can’t even play it at night. The technical director for the horror survival game, David Robillard, recently spoke about his experience playing the title. ![]() ![]() If you’re excited about the remake of Dead Space for PS5, then you might want to keep your lights on. ![]()
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